Battle

This is where warriors will truly earn their keep.
 * ATTACK—Use your equipped weapon to physically attack a single foe.
 * SPELL—Use a spell that you have learned, as long as you have enough MP. The number and type of targets vary with the particular spell.
 * ITEM—Use an item's inherent properties to aid in battle. This includes consumable items (such as Herbs) as well as non-consumable items with magical properties (weapons, armor, etc.).
 * RUN—Attempt to flee from battle. Running is done on an individual basis; it is possible for a single player to escape from a battle and abandon his/her companions.
 * EQUIP—Choose another weapon or armor from your inventory to equip.
 * DEFEND—Parry the enemies' attacks. All physical and magical damage received (but not poison damage) is halved.
 * SELFLESSNESS- Take damage for an ally for the next round. Any effects that would hit that ally will instead hit you. This includes AoE effects, potentially leading to you being hit more than once by them
 * CHARGE—Move ahead in the party order. This is coupled with the DEFEND command.
 * RETREAT—Move back in the party order. This is also coupled with the DEFEND command.
 * SWITCH—Move between two different groups in a party. You may also choose the position in the party order where you will wind up. This is coupled with the DEFEND command.
 * If there are more than four players in your traveling party, you are required to split into groups of four or less.